But Istvan finally reveals the truth - Henry's father is alive, but it's not Martin. A furious Henry reminds him that Martin is dead, along with most of Skalitz and many more, killed in attacks that Istvan himself helped orchestrate. He tells Henry that he will hold him for ransom, and that his father would pay a tidy sum to ensure his safe return. Henry protests that the Lords will stop him, but Istvan mockingly reminds him that they cannot muster the men, and that victory is a sure thing. Then, once Sigismund is undisputed King of Bohemia, he would give Istvan all of Sasau in gratitude. He has been working with Sigismund to destroy the local lords - Hanush, Radzig and Divish - and terrify the people in order to weaken the region and bring it to its knees. Istvan gloats over his victory, telling Henry all about his scheme. When you come to, you have been stripped of all your equipment and strung up by the arms from a beam. Istvan asks Erik when he started recruiting Radzig's men, and his lackey, Udo, knocks you out. Rather unfortunately, he recognizes you too. In a second, you realize the truth - Istvan is the 'Chief', he's working for King Sigismund, and he has the sword. ![]() Enter the tent and find out who it is - Sir Istvan Toth, the man who admired your father's sword with Lord Radzig on the day of the Skalitz attack that caused you to lose everything, and set you on the path of Vengeance. Head back up the hill, where a distinctive black horse with a gold mane has been left outside. The two of you will have a short match, and if you win he'll praise your skills and even give you a few pointers before sending you back to Erik. The combat master even recognizes Henry slightly, and you can either deny you've met, or remind him. Even if they're excellent, he'll send you to see Combat Master Vanyek, your first sword trainer from Skalitz. He has heard about you and your exploits at the Monastery, and asks about your sword skills. Go inside the inner walls and enter the old house to find Erik. You'll need to note a broken section of wall, the strong inner walls, where the men eat their food, and their numbers - more than one hundred men, all armed to the teeth and preparing for something, soon. Have a wander around and speak to the bandits, who are a motley crew of criminals, mercenaries, or just men looking for a bit of coin. The guard at the gate will not be intimidated by you, even if you say please, but you can charm or talk your way into Vranik if you don't want to hand over the dice.Īnd then, just like that, you're finally inside Vranik. You might wish to complete any side quests that you have in your log before you go forward (see below) As you approach Vranik, you receive a warning, as if from the Heavens - this is a point of no return. Hanush is very excited at the prospect of Henry infiltrating the camp and getting the information needed to finally crush the bandits, but Radzig is more reserved, telling Henry not to take any unnecessary risks. First though, go to Rattay and tell Sir Radzig and Sir Hanush what you've learnt. ![]() Once you have confirmed the location is Vranik, all you need to do is go there and show them the strange dice. However, if you do have the dice, Kozliek will want to know what you did with the body, and if you want to tell him you buried it, you'll need to pass a skill check (he has no trouble believing you left the body behind). After that, go to Sasau and ask the villagers if they've seen anything suspicious - apparently, there have been lights at Vranik, an old abandoned fort on the southern hill, overlooking Sasau. If he does, kill the bandits and search their bodies - the two followers both have strange dice as well. Hopefully, you have either Pious's strange dice or at least, a large sum of money (3000 ), because otherwise he's going to attack you. ![]() After some time, Kozliek, as well as two other bandits will appear, armed to the teeth and ask if the job was done. When you're ready, light a fire to signal to the bandits that the job is complete. Now that you have escaped the Monastery, head to the meeting space in the swamp outside the Monastery. (Optional) Try and get your own equipment back.(Optional) Scout out the camp and the enemy forces.Go to Vranik and find out the foe's numbers and plans.(Optional) Report to Sir Radzig and Sir Hanush on the investigation.Find a clue leading to the bandits' encampment.Light a fire as a signal to the bandits.Go to the agreed place in the swamp by Sasau.Farewell, Brother Gregor! Now, back to those crimps - let's hope they finally lead me to the bandit encampment. My spiritual contemplation in the Order of St.
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